MUTATION NATION
X-men '97 was not something I was expecting to impact me this past year, yet it did. Not just a nostalgia hit, but something genuinely inspiring to me. Of course, it wasn't the only thing, just the first thing to get the ball rolling for me. Either way, thus was the first brick toward my current project: Mutation Nation . X-men '97 returns back to the X-men 90s cartoon. It clearly uses inspiration from later X-men stories but weaves them to tell stories the old cartoon couldn't ever dream of doing. Here are the X-men at their best to me, stories about them struggling with a world that hates them, facing a threat only at the end to have find a path among mutants forward that isn't continuing the hate. Masterful. Needed it so very much. Makes me want to write a game inspired by it. YAHTZEE The second thing was a silly what if after playing a few games of Yahtzee and King of Tokyo (Yahtzee meets King of the Hill, but with Kaiju). What if the dice rolling mechanic in ...