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Showing posts from September, 2009

Campaign Notes 1

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I've started a new blog to record some ideas of mine and post them on the web. These ideas pertain to my campaigns and stories. Its my little thought-design-diary. Hopefully my players won't find it. The Robot Lords is a odd creation for a RPG game. For me, anyway. The game uses a bit of World of Darkness from all over. The players are Werewolves ported straight from Werewolf: the Apocalypse; the rules set is a amalgamated mesh of old World of Darkness and the new World of Darkness. In addition, the game is set in Chicago, 2004. Its focus in on a CyberPunkish look at Werewolves, and to see if they can handle the Machine without losing the Wolf inside. A hiatus in the game, about a month or so of not playing it, motivated me to try a new tack for when it came back up to run again. I've decided to skip the timeline of the game ahead by a year. This is clearly a habit of some shows , but for me it felt necessary. The skip benefits the pace of the game, and lets my p...