Mutation Nation: EXTINCTION
Mutation Nation is my current tabletop role playing game in testing, a Forged in the Dark game borrowing elements from Fate Core and Heart: The City Beneath . Its a game about playing mutants, inspired by the X-men. Extinction in Mutation Nation represents how close your team of mutants are to facing disaster at the hands of your enemies. Extinction replaces stress or hit points you see in other games. Its a shared track, meaning everyone on the team takes some responsibility for it. It also functions a bit like Heat in Blades in the Dark. When a mission ends, the team marks some Extinction. Its always there looming. Whenever a member of our merry mutants decides they want to resist a bad outcome- they don't want to be pinned by a villain, or they don't want to take a hit or they don't want the crowd screaming obscenities to get to them- they roll to see how much their resisting the hit passes it onto the team instead. Extinction is marked based on how bad you roll. Th...